What is HideInInspector in unity?
HideInInspector keeps your variables saved, but removes clutter from the Inspector. I use it all the time, in combination with [SerializeField]. NonSerialized is used for public variables, which are the only ones that are serialized by default.
What can unity serialize?
Simple field types that can be serialized
- Custom non-abstract, non-generic classes with the Serializable attribute.
- Custom structs with the Serializable attribute.
- References to objects that derive from UnityEngine.Object.
- Primitive data types ( int , float , double , bool , string , etc.)
- Enum types.
How do I add an inspector in unity?
Opening an Inspector window
- From the menu, select Windows > General > Inspector to open a floating Inspector window.
- From any window’s More Items menu (⋮), select Add Tab > Inspector to open an Inspector in a new tab.
Where is unity editor folder?
Windows: C:\Program Files\Unity\Hub\Editor. Mac: /Applications/Unity/Hub/Editor.
What is NonSerialized?
The NonSerialized attribute marks a variable to not be serialized. This way you can keep a variable public and Unity does not attempt to serialize it or show it in the Inspector.
How do you get a variable from another script unity?
How to create a global variable using Scriptable Objects in Unity
- Create a new C# script in the Project Folder: Up until now, you may have only been adding new scripts as components.
- Next, create a Float variable asset from the Scriptable Object template.
- Reference the Scriptable Object from scripts in the Scene.
Can you serialize a MonoBehaviour?
MonoBehaviour is not (de)serializable by JsonUtility. FromJson . Components only make sense when attached to GameObject s, so you can’t serialize a collection of them then deserialize them into free-floating blobs unlinked from your scene and game object hierarchy.
Can Unity serialize structs?
4 Replies. EDIT: Unity serialization does not support structs. You can create and serialize your own types, but they must be classes, not structs. Mark your class as serializable and then create a member of that type on a component.